*BSD News Article 9368


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From: roell@informatik.tu-muenchen.de (Thomas Roell)
Subject: Re: ET4000/W32 and VESA VL-Bus
In-Reply-To: jon@robots.ox.ac.uk's message of 28 Dec 92 10:32:11 GMT
References: <1992Dec17.190542.2662@utagraph.uta.edu>>
	<1992Dec18.095906.3950@Informatik.TU-Muenchen.DE>
	<1hloneINNfnn@cbl.umd.edu>
	<1992Dec28.103211.12677@diomedes.robots.ox.ac.uk>
Sender: news@Informatik.TU-Muenchen.DE (USENET Newssystem)
Organization: Inst. fuer Informatik, Technische Univ. Muenchen, Germany
Date: Mon, 28 Dec 1992 19:03:16 GMT
Message-ID: <1992Dec28.190316.22747@Informatik.TU-Muenchen.DE>
Lines: 30

>The 801 is indeed DRAM based (60ns DRAM), For the 911 and 801 boards both
>for 71Hz refresh at 1024x768 on a 13MHz ISA bus I get:

Sorry, but this way of comparing things is quite rediculuts, if not
even dumb (sorry folks , but I lack a better word of stating that somebody is
not the brightest mind if he/she does things like that ;-)). 

The issue here is that you have to compare two things that appeared at the
market at about the same time. For example 86C911 vs. WD90C31
would make sence (ca 55k xstones vs. 45k xstones). Also 86C801/86C805
vs. mach32 (Ultra Pro) gives some sence: 100k vs. 64k. Or if you want
to stay in the domain S3, 801 vs 928. But what you do is comparing a
chip that's ONE year old, and which in fact was one of the very first
so called Windows accelerators. The 801/805/928 are simply the next
generation, and hence much faster than the last generation. Other uneaqual
comparisons wouldn't help you in comparing DRAM vs. VRAM at all.

You are right if you compare the price/performance ratio of the 911 and
a 801 based board today. But the 928 bases boards are just around the corner
and will not cost much more than 801 based boards. That's the scenario where
my comments apply. Then we have the same chips design as base and can compare
a VRAM and a DRAM implementation with the same graphics engine ...

- Thomas

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Das Reh springt hoch, 				e-mail: roell@sgcs.com
das Reh springt weit,				#include <sys/pizza.h>
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