*BSD News Article 71981


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From: akin@tuolumne.asd.sgi.com (Allen Akin)
Newsgroups: comp.graphics.api.misc,comp.graphics.algorithms,comp.windows.x.i386unix,gnu.misc.discuss,comp.unix.bsd.freebsd.misc,comp.os.linux.development.apps
Subject: Re: Freeware community needs 3d library NOW
Date: 25 Jun 1996 22:43:30 GMT
Organization: Silicon Graphics, Inc., Mountain View, CA
Lines: 24
Message-ID: <4qpq2i$ah@fido.asd.sgi.com>
References: <4qlf04$7pj@guysmiley.blarg.net> <4qn08b$ntl@fido.asd.sgi.com> <4qpd9c$9at@hell.team17.com>
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Xref: euryale.cc.adfa.oz.au comp.graphics.api.misc:626 comp.graphics.algorithms:28955 comp.windows.x.i386unix:20351 gnu.misc.discuss:26704 comp.unix.bsd.freebsd.misc:22117 comp.os.linux.development.apps:18043

In article <4qpd9c$9at@hell.team17.com>,
Charlie Wallace <charlie@team17.com> wrote:
| the only reason anyone could consider OpenGL as an alternative
| to Direct3D is that Direct3D is incredibily slow too..

It's a commonly-held belief (heavily promoted by the Direct3D folks,
among others) that OpenGL is slow.  A more accurate statement is that
the original Microsoft release of software-only OpenGL was slow.  It's
a mistake to use that data point to draw a conclusion about the
performance of a tuned implementation.

There is no technical barrier that prevents either a fast
software-only version of OpenGL or a fast hardware-accelerated version
of OpenGL.  You'll see a tuned software-only version soon; Microsoft
and SGI are working on it actively.  Hardware-accelerated versions
have been available for quite a while, and in fact the best available
3D graphics performance on both PCs and workstations is achieved with
OpenGL.

This has been discussed very frequently in the past, so if you're not
convinced about the technical claims, and want to open the issue
again, please follow-up to comp.graphics.api.opengl only.

Allen