*BSD News Article 51657


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From: gleason@mwk.com
Newsgroups: alt.folklore.computers,rec.games.int-fiction,comp.unix.bsd.misc
Subject: Re: xyzzy
Message-ID: <1995Sep19.231626.3233@mwk.com>
Date: 19 Sep 95 23:16:26 CST
References: <43ld3a$2ka@ub.d.umn.edu> <43m79t$86k@crl4.crl.com> <43mi05$2h6@newsflash.concordia.ca> <43n91t$4nh@gap.cco.caltech.edu> <43njv6$s0e@crl5.crl.com>
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Organization: M. W. Kellogg, Houston TX
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In article <43njv6$s0e@crl5.crl.com>, jawells@crl.com (Jason A. Wells) writes:
> Tim Shoppa (shoppa@altair.krl.caltech.edu) wrote:
> : In article <43mi05$2h6@newsflash.concordia.ca>,
> : Joachim Thiemann <joachim@ece.concordia.ca> wrote:
> : >Jason A. Wells (jawells@crl.com) proclaimed to us:
> : >: Christopher G Busch (cbusch@ub.d.umn.edu) wrote:
> : >
> 
> 	[ Snip. ]
> 
> 
> 	To my knowledge, when Zork was first released, Infocom boasted
> that their command handling, complex puzzles, and such could not be
> handled in FORTRAN.  Which caused DECUS (DEC Users Society) develop Dungeon
> to prove Infocom wrong.  DECUS apparently did a nice job (never played it,
> myself) however Dungeon is said to fall short in its command handling.


  It was long before Infocom was a company...and it wasn't
DECUS, but "a somewhat paranoid DEC disk engineer", who wanted to
rename nameless, but who had a cat named Barney, and later worked
on some darned important chips at DEC, who came up with the
Fortran translation...

Lee K. Gleason N5ZMR
Control-G Consultants
gleason@mwk.com