*BSD News Article 51604


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From: jawells@crl.com (Jason A. Wells)
Newsgroups: alt.folklore.computers,rec.games.int-fiction,comp.unix.bsd.misc
Subject: Re: xyzzy
Followup-To: alt.folklore.computers,rec.games.int-fiction,comp.unix.bsd.misc
Date: 19 Sep 1995 16:32:54 -0700
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Tim Shoppa (shoppa@altair.krl.caltech.edu) wrote:
: In article <43mi05$2h6@newsflash.concordia.ca>,
: Joachim Thiemann <joachim@ece.concordia.ca> wrote:
: >Jason A. Wells (jawells@crl.com) proclaimed to us:
: >: Christopher G Busch (cbusch@ub.d.umn.edu) wrote:
: >

	[ Snip. ]

: >AFAIK, most BSD-ish systems (and NetBSD for sure) still have adventure
: >as part of their games distribution. Check ftp://ftp.netbsd.org or one
: >of the mirrors..

: My memory's hazy, but didn't the non-PDP-11 distributions of BSD 
: once come with a PDP-11 emulator of sorts whose only purpose in life
: was to run a binary executable of Dungeon?  (Dungeon later got pared
: back, split up, and came out as the Zork trilogy for micros.)
: Was the full Dungeon source code (in Fortran) ever made publicly available?
: Maybe it's at one of the if-archive sites?  I've got the source to a
: version that runs under RT-11 and RSX-11 Fortran IV, but it seems to
: only include roughly what came in the first Zork.


	To my knowledge, when Zork was first released, Infocom boasted
that their command handling, complex puzzles, and such could not be
handled in FORTRAN.  Which caused DECUS (DEC Users Society) develop Dungeon
to prove Infocom wrong.  DECUS apparently did a nice job (never played it,
myself) however Dungeon is said to fall short in its command handling.

	The source is available in FORTRAN (Don't know which version/flavor)
on ftp.gmd.de in the /if-archive/games/sources directory (I think).

	The previously stated is /not/ an intentional troll.  I may be 
(and probably am) wrong.  This is all just from what I've heard, I'll check
out an if-archive site and find out.

: Tim. (shoppa@altair.krl.caltech.edu)

Jason.
(jawells@crl.com)