*BSD News Article 44524


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From: kelly@junco.fsl.noaa.gov (Sean Kelly)
Newsgroups: comp.unix.bsd.freebsd.misc
Subject: Re: xgalago
Date: 22 May 1995 16:47:36 GMT
Organization: Forecast Systems Laboratory
Lines: 27
Message-ID: <3pqf78$n6p@CUBoulder.Colorado.EDU>
References: <3pdfli$kai@minerva.worldbank.org>
NNTP-Posting-Host: junco.fsl.noaa.gov

In article <3pdfli$kai@minerva.worldbank.org>,
Alok K. Dhir <adhir@romulus.worldbank.org> wrote:
>Hey all - I recently compiled xgalaga (ftp.x.org/contrib/games) under
>2.0-current.  Great game!  I don't get any sound, though, and it seems
>to have compiled the sound support in OK.  The xgal.soundserver is called
>as well.  I can get sound fine by "cat"ing stuff to /dev/dsp or /dev/audio.
>
>Anyone else?

I got xgalaga 1.4 from a site in Japan.  It compiled and ran out of
the box except that the sound server was a bit buggy: it didn't
support a few of the sounds that the game sent to it, crashing it.
The next sound would crash the game because of the broken pipe.

Pretty nicely developed game ... although I miss the old ship
capture/recapture effect form the original Galaga.

-- 
Sean Kelly
NOAA Forecast Systems Lab, Boulder Colorado USA

I wish I lived back in the old west days, because I'd save up my money
for about twenty years so I could buy a solid-gold pick. Then I'd go
out West and start digging for gold. When someone came up and asked
what I was doing, I'd say, "Looking for gold, ya durn fool." He'd say,
"Your pick is gold," and I'd say, "Well, that was easy." Good joke,
huh.  -- Jack Handey