*BSD News Article 43388


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From: hasty@netcom.com (Amancio Hasty Jr)
Subject: Re: Great Deal on NeXTStep
Message-ID: <hastyD5E8o3.477@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
References: <D58LAx.2tM@coffeehaus.com> <3ju27l$eri@news3.digex.net> <D5CEq2.L1J@undergrad.math.uwaterloo.ca>
Date: Mon, 13 Mar 1995 19:26:27 GMT
Lines: 22
Sender: hasty@netcom14.netcom.com

In article <D5CEq2.L1J@undergrad.math.uwaterloo.ca> mhhendri@descartes.uwaterloo.ca (Mark Hendriks) writes:
>From: raj@access4.digex.net (Raj Akula)
>> Heck, DOOM was originally developed on NEXTSTEP from what I understand, 
>> anybody care to prove/disprove?
>
>Only if they were using a DOS emulator.  When DOOM was originally released, it
>was available for DOS only.  NEXTSTEP to DOS is one of the worst possible ports
>that I can imagine, in about 5 or 6 different ways of determining what is
>'worst'.  I can't imagine writing software whose main target will be DOS under
>anything other than DOS, or DOS emulation, and most particularly not NEXTSTEP.

Strange if my memory does not failed me, I think that DOOM was developed
on NextStep then ported to DOS according to an article that I read
on the magazine Game Developer . 

Amancio

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