*BSD News Article 36198


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Newsgroups: comp.os.386bsd.questions
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From: hasty@netcom.com (Amancio Hasty Jr)
Subject: Re: Please don't port doom to FreeBSD
Message-ID: <hastyCwrJqG.I9A@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
References: <mark.1157.2E807D03@novell.business.uwo.ca>
Date: Tue, 27 Sep 1994 00:51:51 GMT
Lines: 40

In article <mark.1157.2E807D03@novell.business.uwo.ca> mark@novell.business.uwo.ca writes:
>I run FreeBSD at the school, and Linux at home.  I bought pull out IDE drive 
>brackets for $20.00   I have a cheap 40meg drive that runs dos stuff like doom.
>For next to nothing, you can boot dos and run the dos version of the game.

I already do something similar to that: I select dos or unix by booting of 
my 1.2gb disk drive or my IDE drive. Guess what? I hate booting DOS!!


>If you actually ran the unix version, you would want to go back to dos(speed, 
>sound support, size of the screen - doom is a very small window under X)

Actually, if we had someone from the FreeBSD team working on the port we 
could at least  fix the sound support problem. as for the very small 
window, is not a terribly difficult problem to switch to a lower 
resolution... For speed, we could make a pentium compiled distribution and/or
let doom talk straight to the vga frame buffer .

Of course, all this is hypothetical, given that ddt will probably not
port DOOM or let someone with a NDA port DOOM to FreeBSD.


	Well the moral of this story is if all like DOOM so much we are
	going to have to build our own. 
	The question is: How bad do we want a DOOM like engine.
	Yes, I know about "wt"... Actually, "wt" is not a bad
	start..

	Oh well...
	Hmmm.. Now I was looking around for "Dive", Distributed Interactive
	Virtual Environment. Lets see :)

	Cheers,
	Amancio

-- 
FREE unix, gcc, tcp/ip, X, open-look, netaudio,  tcl/tk, MIME, 
midi,sound at  freebsd.cdrom.com:/pub/FreeBSD
	Amancio Hasty,  Consultant 
	Home: (415) 495-3046       
	e-mail hasty@netcom.com