*BSD News Article 28306


Return to BSD News archive

Newsgroups: comp.os.386bsd.apps
Path: sserve!newshost.anu.edu.au!munnari.oz.au!foxhound.dsto.gov.au!fang.dsto.gov.au!yoyo.aarnet.edu.au!news.adelaide.edu.au!news.cs.su.oz.au!harbinger.cc.monash.edu.au!msuinfo!agate!library.ucla.edu!csulb.edu!csus.edu!netcom.com!hasty
From: hasty@netcom.com (Amancio Hasty Jr)
Subject: Re: X11 concept (was: Re: DOOM for X)
Message-ID: <hastyCMKnsM.8zw@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
References: <1994Mar10.123047.15912@swan.pyr> <hastyCMGpA7.Gu5@netcom.com> <MBI.94Mar11090929@mo.math.nat.tu-bs.de>
Date: Sat, 12 Mar 1994 22:00:21 GMT
Lines: 28

In article <MBI.94Mar11090929@mo.math.nat.tu-bs.de> mbi@mo.math.nat.tu-bs.de writes:
>   >>If you ask me X is very, very broken in this respect. 
>   >Apparently not.
>   >
>   Apparently yes, any client-server model which forces you to always have
>   two processes to communicate with each other is a broken architecture.
>
>I think, the client / server model is a very powerful concept.
>No direct memory access graphics allow you to run the application on one
>machine and see the output on a different one (or even on SOME different
>ones, i.e. more than one machine)
>I admit that the "direct" solution is faster, (That's why most
>arcade games use Mess-Dos) but X was designed looking towards the future,
>where communication and machines are fast. (I think)

I think X was conceived in the days when dedicated graphic hardware
cost was very high and limited in quantity not to mentioned that 
the CPUs were not that powerful;hence, a great need to have a client
server model but not a server-client.


	Cheers,
	Amancio
-- 
FREE unix, gcc, tcp/ip, X, open-look, interviews, tcl/tk, MIME, midi, sound
at  freebsd.cdrom.com:/pub/FreeBSD
Amancio Hasty,  Consultant |
Home: (415) 495-3046       |  
e-mail hasty@netcom.com	   |  ftp-site depository of all my work:    
ahasty@cisco.com           |  sunvis.rtpnc.epa.gov:/pub/386bsd/X